

Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\ visibility clusters.Ĭreating default LDR cubemaps for env_cubemap using skybox materials: Patching WVT material: maps/mansionbig/nature/blenddirtgrass001b_wvt_patchįixing up env_cubemap materials on brush sides. Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig.vmf

MaterialPath: E:\Steam\steamapps\common\GarrysMod\garrysmod\materials ** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig" ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" Map load failed: mansionbig not found or invalid I've made my map and im trying to load it in game but when i load it via the console i get this error:ĬModelLoader::Map_IsValid: 'maps/mansionbig.bsp' is not a valid BSP file
